Xbox 360 Reader For Mac

May 23, 2019
Xbox 360 Reader For MacXbox 360 Reader For Mac

This driver adds support to Mac OS X for the official Microsoft Xbox 360 wired controller. Along with all the buttons, both analog sticks, the analog triggers and the D-pad, it implements Force. By connecting an Xbox 360 Controller to your Mac and mapping its buttons to keystrokes (or mouse actions), you can bring the console experience to your Mac without breaking the bank -- or a sweat. Xbox 360 Controller Driver 0.16.10 for Mac OS X. The Xbox 360 console software is updated periodically with new features, download the latest firmware to take advantage of them.

360ControllerInstall.dmg
1.3 MB

Xbox 360 Reader For Mac Fortnite

76,916
Input Devices
Mac OS X

I have created a USB driver which allows you to use wired XBox 360 Controllers via USB, and wireless XBox 360 Controllers via the Microsoft Wireless Gaming Receiver for Windows, on your OSX machine, including support for the Apple Force Feedback library. The driver is licenced under the GPL.
Snow Leopard
I've released a version which will hopefully install and work fine on 32-bit Snow Leopard. It also contains 64-bit binaries, however I've been unable to test them because Apple have disabled my MacBook from booting into 64-bit mode. I have however been informed that 64-bit and 32-bit builds are both working.
ChatPad
I have got the Microsoft ChatPad working with my wired controller. The latest release of the driver includes support, and I'll be updating the USB information section of this website shortly. I've not yet checked the wireless receiver for compatibility.
Other info
Sadly, my PowerMac has died, which as my primary development machine has slowed progress.
I have added a version of the driver without support for the Guitar Hero controller, to allow the Guitar Hero for Mac game to work (it attempts to access hardware directly, which doesn't work if a real driver has claimed the device).
Help
If you find the driver does not work for you, please attempt and find out as much as you can about the device, preferably using the Apple 'USB Prober' application provided with the developer tools, but the output of System Profiler for the device may be enough. E-mail it back and I'll try and work with you to get it working.
Force feedback-enabled games
Games I've currently tested for force feedback support (only games that support basic rumble will probably function currently, as I've only implemented triangle, square and sine wave-type effects. I also lack any other force feedback device for comparison :) ):
Jammin' Racer - seems to work fine

Preivous versions:

Here's other similar drivers that are different versions or releases for different operating systems:
    • September 21, 2015
    • Windows (all)
    • 67,310 downloads
    • 111 MB
    • September 18, 2015
    • Windows (all)
    • 5,112 downloads
    • 111 MB
    • January 9, 2011
    • Windows 7 64-bit
    • 520,131 downloads
    • 7.5 MB
    • January 9, 2009
    • Windows 7
    • 21,917 downloads
    • 17.9 MB
    • December 7, 2012
    • Windows XP 64-bit
    • 6,208 downloads
    • 18.3 MB
    • October 24, 2012
    • Windows (all)
    • 6,136 downloads
    • 108.0 MB
    • January 19, 2010
    • Windows XP/Vista/7
    • 840 downloads
    • 46.1 MB
    • August 9, 2012
    • Mac OS X
    • 1,210 downloads
    • 25.5 MB
    • January 9, 2011
    • Windows XP
    • 66,999 downloads
    • 7.1 MB
    • January 9, 2011
    • Windows 7
    • 70,373 downloads
    • 7.6 MB

After we reported on Steam’s new Big Picture beta coming to the Mac, we got a reader question that I figured it’d be good to write a tip on.

Playing games on your Mac is great fun of course, and all of them use the keyboard and/or mouse to control the games being played. However, with AirPlay mirroring, HDMI cable support, and a bunch of new games showing up for the Mac platform along their Windows brethren, there are times when a console style controller is a better alternative. Being able to sit on the couch and play our favorite Mac games has a lot to recommend it, and using an Xbox controller is fairly easy to set up.

Here’s how.

First of all, you’ll need an Xbox controller, wired or wireless with the Microsoft wireless adapter. I used a wired controller, but you should be able to get a wireless controller (with the wireless receiver you can get on Amazon for about $20) to work just as well.

Xbox 360 Reader Repair

Secondly, head over to TattieBogle, and download the driver for OS X there. This driver will let your Mac talk to the Xbox 360 controller, and vice versa. Once downloaded, mount the disk image with a double click on the .dmg file and then double click on the .pkg file that’s on it. Follow the prompts, just like any other OS X installer, to install the driver software. You won’t need to restart.

Now, plug in the Xbox 360 wired controller. The green lights around the middle Xbox button will light up, but then will go dark. Unlike when connected to an actual Xbox 360, the controller will not light up when connected to your Mac. Now, pull up System Preferences, either from the Apple Menu or from within your Applications folder. There should be an Xbox 360 Controllers preference icon in the lower right, now. Click on that, and you’ll see a control panel like the screenshot above. Pressing the buttons will darken them on the control panel, so you can see that the controller is working.

Xbox 360 Reader Problems

Now, launch Steam, or other controller-enabled game, on your Mac, and get to gaming! You can send your Mac screen to your Apple TV or use an HDMI cable to get it up on your HDTV. I recommend the cable, as Airplay can have a little bit of lag between a button press and the effect, depending on your router’s wi-fi signal.